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AI Insights · Timothy · October 2022

Top 5 Anime Games Performance in Italy Q3 2022

Explore the performance trends of the top 5 anime games on a unified platform in Italy during Q3 2022, with insights on weekly downloads, revenue, and active users.

Top 5 Anime Games Performance in Italy Q3 2022

During the third quarter of 2022, the top 5 anime games in Italy displayed varying trends in downloads, revenue, and active users. Here is a breakdown of each game's performance, based on data from Sensor Tower.

DRAGON BALL LEGENDS saw fluctuating weekly revenue, starting strong with approximately $113K at the end of June, then dipping to $49K in early July, and peaking again at $153K mid-July. By the end of September, revenue had stabilized around $87K. Weekly downloads ranged from about 9.5K to 19.3K, with a notable peak in late August. Active users showed a decline from around 247K at the start of the quarter to approximately 220K by the end.

DRAGON BALL Z DOKKAN BATTLE had a significant spike in revenue in mid-July, reaching about $201K, followed by fluctuations and ending the quarter at around $42K. Downloads peaked at 7.5K in late August but generally hovered around 3K to 6K. Active users increased steadily, starting from 76.8K and peaking at 130.7K at the end of August, before slightly dropping to 119K by the end of September.

Yu-Gi-Oh! CROSS DUEL, a newer entry, launched in early September and saw its revenue rise from $1.6K to $3.5K within its first two weeks, before settling around $1.7K by the end of the month. Downloads were highest at launch with nearly 26K, then declined to around 7K by the end of September. Active users followed a similar trend, starting strong at 22K and decreasing to 13.5K by the end of the month.

Captain Tsubasa: Dream Team experienced modest revenue, starting at $44K at the end of June, dipping mid-quarter, and closing Q3 at about $19K. Downloads were relatively stable, peaking at around 6.6K in mid-September. Active users gradually increased from 5.2K to a peak of nearly 8K in mid-September, before settling at 6.4K by the end of the quarter.

Yu-Gi-Oh! Master Duel had a consistent revenue stream, peaking at around $7.8K in mid-July and maintaining figures between $2.5K and $5.5K throughout the quarter. Downloads were steady, peaking at 4.1K in early September. Active users showed some fluctuation, starting the quarter at 21.4K, peaking at 24.5K in early August, and ending at 18.4K by late September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022